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This page is about render elements in V-Ray for Unreal.
Render Elements are a way to break ou= t renders into their component parts such as diffuse color, reflections, sh= adows, mattes, etc. This gives fine control over the final image when using= compositing or image editing applications when re-assembling the final ima= ge from its component elements.
Render Elements are generated at rend= er time based on the ones you choose before rendering. Most render elements have parameters that can be se= t to customize the render element or its later use in compositing software.=
They are accessible from the V-Ray Settings menu.
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Denoiser =E2=80=93 A render element that progressively = applies a denoising operation to the image. The denoising operation detects= areas where noise is present and smooths them out.
None =E2=80=93 No render= element will be generated.
V-Ray Denoiser =E2=80=93= V-Ray's denoising algorithm.
NVIDIA AI Denoiser = =E2=80=93 V-Ray's integration of NVIDIA's AI-based denoising algorithm. The= NVIDIA AI denoiser requires an NVIDIA GPU to work.
VRay Render Presets
Each preset group of channels can be activated for= render by ticking the Enable option.