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This page provides information on the V-Ray Multi Projection Map.
The Multi Projection map is a texture node that allows users to blend mu= ltiple textures together into a spherical projection. Pairs of RGB and ZDep= th spherical textures are required for this features to work correctly. The= Pairs are added as Maya camera projections and need to be linked to the ca= meras that were used to originally render the textures.
UI Path: ||Hypershade|| > Create panel > VRay section > Utilities >= VRay Multi Projection
Add New Item - Click this to add a new Color Texture sl= ot to the node.
Color Textures =E2=80=93 Color or texture that is = used as a spherical projection on the assigned object(s).
Z-depth Offset =E2=80=93 An offset for the zdepth = value to avoid numeric errors.
Z-depth Textures =E2=80=93 The z-depth projection = textures.