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The following are examples of render elements that are available within V-Ray for Rhino.

 

Section
Column
width5%

 

Column
width30%


Beauty

 

Column
width30%


Alpha

 

Column
width30%


Atmosphere

 

Column
width5%

 

...

Section
Column
width5%

 

Column
width30%


Material ID

 

Column
width30%


Matte Shadow

 

Column
width30%

Image RemovedImage Added
Normals and BumpMultiMatte

 

Column
width5%

 


Section
Column
width5%

 

Column
width30%

Image Removed
Object IDImage Added
Normals and Bump

 

Column
width30%

Image RemovedImage Added
Raw GIObject ID

 

Column
width30%

Image RemovedImage Added
Raw LightGI

 

Column
width5%

 


Section
Column
width5%

 

Column
width30%

Image RemovedImage Added
Raw ReflectionLight

 

Column
width30%

Image RemovedImage Added
Raw RefractionReflection

 

Column
width30%

Image RemovedImage Added
Raw ShadowRefraction

 

Column
width5%

 


Section
Column
width5%

 

Column
width30%

Image RemovedImage Added
Raw Total LightShadow

 

Column
width30%

Image Removed
Reflection Highlight GlossinessImage Added
Raw Total Light

 

Column
width30%

Image RemovedImage Added
Reflection Highlight Glossiness

 

Column
width5%

 

...

Section
Column
width5%

 

Column
width30%

Image RemovedImage Added
Reflection Glossiness

 

Column
width30%

Image RemovedImage Added
Reflection Filter

 

Column
width30%

Image RemovedImage Added
Refraction GlossinessReflection Filter

 

Column
width5%

 


Section
Column
width5%

 

Column
width30%

Image RemovedImage Added
Refraction Glossiness

 

Column
width30%

Image RemovedImage Added
Refraction Filter

 

Column
width30%

Image RemovedImage Added
Render IDRefraction Filter

 

Column
width5%

 


Section
Column
width5%

 

Column
width30%

Image RemovedImage Added
Sample RateRender ID

 

Column
width30%

Image RemovedImage Added
Self IlluminationSample Rate

 

Column
width30%

Image RemovedImage Added
ShadowsSelf Illumination

 

Column
width5%

 


Section
Column
width5%

 

Column
width30%

Image RemovedImage Added
SpecularShadows

 

Column
width30%

Image RemovedImage Added
Subsurface ScatteringSpecular

 

Column
width30%

Image RemovedImage Added
Total LightSubsurface Scattering

 

Column
width5%

 


Section
Column
width5%

 

Column
width30%45%

Image Removed
Z-DepthImage Added
Total Light

 

Column
width888px45%

 Image Added

Column
width30%

Z-Depth

 

Column
width5%

 


Notes

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Fancy Bullets
typecircle
  • V-Ray always anti-aliases with respect to the RGB color channel. Therefore other channels may appear jagged or noisy in areas where V-Ray has placed fewer samples.
  • Render elements will render in Distributed rendering mode.
  • Render elements require additional storage when rendering and thus increase the amount of RAM taken during the rendering. When rendering to the V-Ray VFB, you can reduce this memory by rendering directly to a .vrimg file on disk and not storing the final image in memory.
  • Render elements may slow down the final image rendering a little bit, depending on the number of elements that the user has selected. They have no effect on GI/reflection etc. calculations.