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Use face material ID – When more than one material is applied to the different faces of the same object, Maya will internally create creates face IDs. If all those materials share the same VRayMultiSubTex, V-Ray will consider considers the face IDs when feeding the data (color or texture) to the materials.
Use object ID – The VRayMultiSubTex will consider considers the Object IDs of the object when feeding the data (color or texture) to the material.
Random by RenderID – The VRayMultiSubTex will assign assigns random colors based on RenderIDs (internally generated by V-Ray).
Random by node name – Generates a color index based on the name of the node that the texture is applied to.
Random by instance ID – The VRayMultiSubTex will assign assigns random colors based on the IDs of objects instanced with the particle instancer in Maya.
Texture Switch – Enables the Switch texture parameter to determine which texture will be is used in the material.

Switch texture – A floating point value that calls the texture from the Texture List (below in the UI) by the ID number.

Interpolate – If the switch value falls between two textures from the Texture list, this interpolate between them. Otherwise, when disabled, the closest texture from the list will be is used.

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Add New Item – Adds a new sub-texture to the texture list.

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Value – For modes that use IDs, specifies the ID that will correspond corresponds to each texture.

 

Common Uses

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