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||Render Settings window|| > GI tab > GI rollout


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GI Rollout Parameters

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On – Enables/disables indirect illumination.

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Multiplier – Determines the effect of secondary diffuse bounces on the scene illumination. Values close to 1.0 might wash out the scene, while values around 0.0 might produce a dark image. Note that the default value of 1.0 produces physically accurate results. While other values are possible, they are not physically accurate.

 

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When the renderer is set to CUDA, the Primary GI engine is always set to Brute Force. You can select between Brute Force and Light Cache for Secondary bounces.

Note that the Irradiance Map is not supported with the GPU renderer.

 

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GICaustics
GICaustics

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