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Color mapping (sometimes also called tone called tone mapping) dictates which color operations are performed between the user interface inputs and the values rendered and the way the rendered pixels are displayed through the VFB on the user monitor. 

With the default Type of Linear multiply and other default values, Color Mapping ensures V-Ray default Color Mapping settings ensure a 1:1 mapping of all the user operations and the final result. For example, doubling a light's intensity exactly doubles its contribution to the final pixel, and cutting a shader's light reflectance in half cuts its contribution to the final pixel in half. This approach corresponds to Linear Workflow.

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