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This page provides information on the native Unreal Materials and Material Instances.
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Overview
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Supported Expressions
Below are listed the expressions in the Material Editor that are supported by V-Ray for Unreal.
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Currently native Unreal Materials are not supported in Hybrid rendering. Use only GPU devices for rendering. See VRay CUDA GPU Device Select to set them correctly. Also make sure you meet the System Requirements. |
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Supported Material Inputs, Blend Modes and Shading Models
Below are listed all inputs, Blend modes and Shading models in the Material Editor that are supported by V-Ray for Unreal.
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Base Color | ✓ |
Metallic | ✓ |
Specular | ✓ |
Roughness | ✓ |
Emissive Color | ✓ |
Opacity | ✓ |
Opacity Mask | ✓ |
Normal | ✓ |
World Position Offset | - |
World Displacement | - |
Tessellation Multiplier | - |
Subsurface Color | - |
Custom Data 0 | - |
Custom Data 1 | - |
Ambient Occlusion | - |
Refraction | - |
Pixel Depth Offset | - |
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Blend Modes | |
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Opaque | ✓ |
Masked | ✓ |
Translucent | ✓ |
Additive | - |
Modulate | - |
Alpha Composite | ✓ |
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Shading Modes | |
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Unlit | ✓ |
Default Lit | ✓ |
Subsurface | - |
Preintegrated Skin | - |
Clear Coat | - |
Subsurface Profile | - |
Two Sided Foliage | - |
Hair | - |
Cloth | - |
Eye | - |
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Footnotes
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1 – Coordinate index 0 is only supported. Tiling and mirror options are not supported.
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2 – Time input is supported with only static value