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The following parameters are added to the list of visible settings available from the Global Switches rollout when set to the Expert Render UI Mode.



Filter maps – Enables or disables texture map filtering. When enabled, the depth is controlled locally by texture map settings. When disabled, no filtering is performed.


Consistent lighting elements – When enabled, this option provides more accurate, artifact-free lighting render elements not dependant on light sampling. It also provides better support for Adaptive dome light. Please note, that this option is applicable to raw light lighting render elements only when the corresponding normal and filter render elements are available (e.g., VRayRawGlobelIllumination VRayRawGlobalIllumination = VRayGlobalIllumination / DiffuseFilter).