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Disabled  – No vector displacement; regular displacement along the surface normal will be used.
Tangent – The texture is interpreted as 0.5-based tangent space displacement map.
Object  – Only meaningful when a VRayPtex texture is used for displacement, where the texture values represent 0-based displacement in object space. If mesh information is stored in the Ptex file, V-Ray can also displace correctly mesh deformations.  Object-space Ptex vector displacement only works for subdivision surfaces when the displacement  Type  is  Subdivision For more information, see the Vector Displacement example below.

 

Anchor
edgeLength
edgeLength

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