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This page provides information on the MtlMaterialID node.

 


Overview

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This The MtlMaterialID node allows you to assign an ID number to any material in your scene. This ID can later be used to extract a mask for all objects with that material using the appropriate render channel.

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||shop Network|| > Material > V-Ray Material node > V-Ray > Material > Material ID

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 ||mat Network|| > V-Ray > Material > Material ID

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The MtlMaterialID node provides inputs for controlling various material properties. Some correspond to parameters in the section below.

 

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Base-mtl

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 – A slot for the material that the ID

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is assigned to.

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Parameters

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Material

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ID Color

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 – Specifies a unique ID color to the material.

ID

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Number – Specifies a unique identification number for that material.

LPE Label – Specifies a light path expression label for the material. Find more information about what light path expressions are at the Advanced Light Path Expressions page.

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