Page History
This page provides information on the V-Ray Scatter Volume Scatter Material.
Overview
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Parameters
UI Paths
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||shop Network|| > Material > V-Ray Material node > V-Ray > Material > V-Ray Scatter Volume
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||mat Network|| > V-Ray > Material > V-Ray Scatter Volume |
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Node
The V-Ray BRDFScatterVolume node provides inputs for controlling the various material properties. See the Parameters section below for more information about the input slots.
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Parameters
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Example: Phase Function
These images represent the how different values of the phase function parameter affect the raytracing inside the volume. The red arrow represents a ray of light going through the volume; the black arrows represent possible scattering directions for the ray.
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Usage Notes
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Normally, V-Ray Scatter Volume would be is a base material of a Blend material and the coat material will be is a transparent or refractive V-Ray Material. You will get best results if the coat V-Ray Material has its Affect Shadows option enabled so that it lets light through more easily:
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Sample Usage
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Notes
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