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Bake Settings

Light bake quality – A slider for a set of quality presets.

0 - Preview - Progressive Image Sampler; minSubdivs - 8; maxSubdivs - 32; Sample Limit - 100; Noise threshold - 0.3; Light Cache subdivs - 300; Retrace - 2; Denoiser -Strong denoising with strength 2 and radius 15

1 - Medium - Bucket Image Sampler; minSubdivs - 8; maxSubdivs - 32; Sample Limit - 1000; Noise threshold - 0.1; Light Cache subdivs - 1200; Retrace - 4; Denoiser -Default denoising with strength 1 and radius 10

2 - High - Bucket Image Sampler; minSubdivs - 8; maxSubdivs - 32; Sample Limit - 2000; Noise threshold - 0.005; Light Cache subdivs - 3000; Retrace - 8; Denoiser -Default denoising with strength 1 and radius 10

Lightmap Atlas resolution – Sets the preferred atlas resolution. Note that static meshes that have larger Light Map Res will automatically resize the atlas.

DilationThe number of pixels to expand around geometry UVs.

Export VRScene – Enables the export of a .vrscene file when the V-Ray Bake  button is clicked.

Export VRScene Path – Directory where the .vrscene file is saved with the file name bake#.vrscene. Default directory is <Project_Path>

(plus) NEW - Export EXR – Enables the export of a .exr  file for each Static mesh Actor in the level when the V-Ray Bake  button is clicked.

(plus) NEW - Export EXR Path – Directory where the .exr files are saved with the file name <StaticMeshActor_Name>.exr. Default directory is <Project_Path>/export

(plus) NEW - Override Light Maps – Enables the loading of .exr  files for Static Mesh Actors in the level when the V-Ray Bake  button is clicked.

(plus) NEW - Override Light Maps Path – Directory from where the .exr files are loaded when the V-Ray Bake  button is clicked. Default directory is <Project_Path>/override.


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If you want to have Export EXR optionenabled before the bake afterwards you can rebake only selected actors without the need to bake the whole level. After the initial bake you can copy the .exr files from the directory specified in Export EXR Path  to the directory specified in the level Override Light Maps Path. After you made your modifications to the actors (e.g. increase Lightmap resolution) enable Override Light Maps option and then delete the appropriate .exr  files (<StaticMeshActor_Name>.exr) from the directory specified in the Override Light Maps Path. When you click the V-Ray Bake  button , the atlases for the actors will be loaded from the Override Light Maps Path folder and only the Actors that do not have according .exr  files will be baked.

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You can use the Export EXR and Override Light Maps options to have a resumabe lightbake. When Export EXR is enabled after each atlas bake .exrs are saved in Export EXR Path  directory. In cases of a crash or something else you will not lose your progress. Just copy the .exr files from the directory specified in Export EXR Path  to the directory specified in Override Light Maps Path and atlases for the other actors enable the Override Light Maps option. When you click the V-Ray Bake  button the baked atlases will be loaded from the Override Light Maps Path folder and the bake will continue from when it has stopped.


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Only Static Meshes that do not have appropriate .exr files in the directory specified in the Override Light Maps Path will be included in the baking process.

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Large Atlas Resolution values speed up light baking but increase memory consumption.


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