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This page provides information on the Export PRT Particles function.

Overview

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Using this function you can convert and export the Phoenix FD particles (Foam, Splash and Drag, etc.) from already simulated *.aur cache files, into Krakatoa's *.prt format. The right-click option is only available on the Fire Smoke Simulator and the Liquid Simulator. Phoenix can also load and render .prt files using the PRT Reader helper object.

Section
UI Expand
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title||Quad menu (with a Fire Smoke Simulator | FireSmokeSim selected OR with a Liquid Simulator | LiquidSim selected )|| > Chaos Phoenix FD Export PRT Particles...

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With a Phoenix FD Simulator selected

 

Parameters

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Particle Group System – A list of all particle groups systems of the selected simulatorSimulator. You can export only one particle group at a time.

Frame Range – Start and end frame of the exported sequence. If a field is empty, the earliest/latest frame are found form the simulator's cache files.

         Timeline – When checked, the Timeline frame range for Start and or End frame frames will be used instead of a manually typed frame.

Output filename – The path where the *.prt files will be exported. Several replaceable variables are available:

$(cachedir) – The default cache file directory for the phoenix Phoenix scene. In the form of "...\filename.max_Phoenix2Phoenix_frames\".
$(grpname)Particle group nameThe name of the particle system - Liquid, Foam, Splash, etc.
$(frame) – Current frame.
##...# – A flexible way to express the current frame number with as many digits as there are # signs.

Channels to export – Here you can select which of the available particle channels to export and which ones to skip. For more information, check the general topic on particles. The following channels can be exported:

Position
Velocity
Scale
Age – The particle position, relative to the Simulator node.
Velocity – The particle speed vector, in scene units per second.
Scale – The particle radius, in scene units.
Age – The particle age, in seconds.
ID (64 bit) – The unique born index of the particle.
Color – The RGB of the particle.