Import Objects – Opens – Opens a dialog to browse for the required .vrscene (multiple .vrscene files can be loaded).
Reload All – Reloads all V-Ray scenes within the Scene Manager.
Refresh – Updates the list of loaded .vrscene files within the Scene Manager.
New Instance – Creates a new instance of the selected .vrscene.
Reload File – Reloads the selected .vrscene.
Replace File – Replaces the selected .vrscene.
Duplicate Instance – Creates an additional copy of the object in the .vrscene file.
Preview Settings
Preview Type – Specifies one of the following modes for previewing the selected .vrscene:
None – Hides the .vrscene. Bounding Box – Displays a preview of the .vrscene using bounding boxes. Preview – Displays a preview of the .vrscene using the value set in the Preview Faces parameter.
Proxy Preview Type – Specifies one of the following modes for previewing V-Ray proxies from the .vrscene:
None – Hides the proxies contained in the .vrscene file. Bounding Box – Displays a preview of the proxies contained in the .vrscene file using bounding boxes. Placeholder – Displays the proxies contained in the .vrscene file as simple placeholders with a fixed size. Preview –Displays a preview of the proxies contained in the .vrscene file using their automatically generated preview.
Preview Hair – Enables preview of hair systems in the .vrscene.
Use Preview Faces – Uses an automatically generated number of preview faces.
Preview Faces – Overrides the number of automatically generated preview faces. This option is available when Use Preview Faces is disabled.
Update Preview – Refreshes the preview of the .vrscene based on changes made in the Preview Settings section.
Animation Preview Cache
Frame Start – The starting frame of any animation within the selected .vrscene.
Frame Count – The number of frames of any animation within the selected .vrscene.
Cache Selected – Caches the animation of the selected .vrscene based on the settings in Frame Start and Frame Count.
Cache All – Caches all .vrscene animations based on the settings in Frame Start and Frame Count.