Page History
This page contains information on the Layers panel in the new V-Ray Frame Buffer.
Overview
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Layers Menu
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Commands available for the Layers panel are located at the top of the panel. Press on the the icons to see the expanded list of commands for the stacked buttons.
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Creates a layer. Multiple layers of the same type can be added. Folder - Allows grouping multiple layers in folders; | |
Deletes the selected layer(s). | |
Saves a layer tree preset. | |
Loads a layer tree preset. | |
Quick access to custom layer presets. You must set the path to it in the VFB Settings. | |
Undo various actions related to layers such as create, delete, reorder or modify a layer. | |
Redo various actions related to layers such as create, delete, reorder or modify a layer. |
Command | Description |
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Reset | Resets all changes done to the selected layer. |
Save | Saves the layer as a preset. |
Load | Loads a preset for the selected layer. |
Delete | Deletes the selected layer. |
Save as LUT | Bakes all the color corrections to a LUT file. |
New Layer | Creates a new layer. |
Duplicate | Duplicates the selected layer. |
Blend Modes | Specifies how the selected layer blends with the result from all layers below it. |
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Color correction layers like Exposure and White Balance can be applied to a single layer instead of the entire composite. You can do that by selecting a layer and then adding a new correction or by dragging the correction layer to another layer until an arrow icon appears. |
The Stamp, Display Correction, Denoiser, Lens Effects and Source layers are listed in the Layers panel by default to any rendered image. Their order cannot be changed.
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Blend Mode* | Description |
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Overwrite | Displays the current layer (FG) on top of all layers (BG) without blending. This is the default. |
Normal | Blends the alpha of the VRayMtlSelect render element's material and other layers. See Notes for more information. |
Average | The average of the current layer (FG) and the result from the layers below it (BG). |
Add | Adds the FG to the BG. |
Subtract | Subtracts the FG from the BG. |
Darken | Compares the FG to the BG and takes the darker pixel values of the two. |
Multiply | Multiplies the FG by the BG. |
Color Burn | The color of the FG is applied to darker pixels in the BG. |
Linear Burn | Same as Color Burn but with less contrast. |
Lighten | Compares the FG to the BG and takes the lighter of the two. |
Screen | Makes both light and dark areas lighter. |
Pin Light | Replaces the BG colors depending on the brightness of the FG color. If the FG color is lighter than mid-gray, BG colors darker than the FG color are replaced and vice versa. |
Difference | Compares the pixels in the BG and FG and subtracts the darker pixels from the brighter ones. |
Exclusion | Same as Difference but with less contrast. |
Hue | Uses the hue from the FG , while the value and saturation are taken from the BG. |
Saturation | Uses the saturation from the FG, while the value and hue are taken from the BG. |
Color | Uses the hue and saturation from the FG, while the value is taken from the BG. |
Value | Uses the value from the FG, while the hue and saturation are taken from the BG. |
Hard Mix (8bit) | Adds the FG to the BG and for each color component returns a value of 255 if the result is 255 or greater, or returns 0 if the result is less than 255. |
Color Dodge (8bit) | The color of the FG is applied to lighter pixels in the BG. |
Linear Dodge (8bit) | Same as Color Dodge but with less contrast. |
Spotlight (8bit) | Same as Multiply, but with twice the brightness. |
Spotlight Blend (8bit) | Same as Spotlight, but additionally brightens the BG. |
Overlay (8bit) | Darker pixels become darker where the BG is dark and brighter pixels become brighter where the BG is bright. |
Soft Light (8bit) | Darker pixels become darker where the FG is dark and brighter pixels become brighter where the FG is bright. |
Hard Light (8bit) | Spotlight is applied to pixels where the FG is dark and Screen is applied to pixels where the FG is bright. |
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Stamp
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Masks
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Display Correction
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Normally you would specify the ICC file for your calibrated monitor here. Programs like PhotoShop display images using your (primary) monitor's ICC profile automatically. However (at least for the moment), 3ds Max is not a color-managed application and you must manually load the monitor ICC profile into the V-Ray frame buffer in order to match the appearance of your images in PhotoShop. |
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The Exposure slider in the Display Correction layer is only for display purposes and is not saved when writing to files. |
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OpenColorIO (OCIO)
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Constant
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White Balance
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White Balance
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Hue/Saturation
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Curves
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To create a point, select the the Picker, then go to to Render View and and click. Hold click + mouse move to create and move the point. |
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Fancy Bullets | ||
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