This page provides information on the Toon Render Effect.
|Table of Contents|
UI Path: Rendering menu > Environment > Add... button > select VRayToon
Line color – Color of the outlines.
Pixels – Width of the outlines in pixels.
World – Width of the outlines in world units. Lines closer to the camera will be thicker.
Opacity – Opacity of the outlines.
Normal threshold – Determines when lines will be created for parts of the same object with varying surface normals (for example, at the inside edges of a box). A value of 0.0 means that only 90 degrees or larger angles will generate internal lines. Higher values mean that smoother transitions between face normals can also generate a line. Setting this value to 1.0 will fill curved objects completely.
Overlap threshold – Determines when outlines will be created for overlapping parts of one and the same object. Lower values will reduce the internal overlapping lines, while higher values will produce more overlap lines. Setting this value to 1.0 will fill curved objects completely.
Do reflections/refractions – When enabled, outlines will appear in reflections/refractions. Note that this might increase render times.
Trace bias – Determines the ray bias when the outlines are traced in reflections/refractions. This parameter depends on the scale of your scene.
Hide inner edges – When enabled, the inner edges of the geometry will not be considered for the calculation of the toon lines.
Compensate camera exposure – When enabled, the Line color value will be automatically adjusted to compensate for any exposure correction applied by the camera.
This group of parameters controls the outlines using various texture maps.
Screen-mapped maps will work best. Maps with World XYZ mapping are also supported, but might not work very well.
Color – A texture map for the outline color.
Width – A multiplier texture for the outline width.
Distortion – A texture that will be used to distort the outlines, using the gradient of the texture as direction for distortion. This works similar to bump-mapping. Note that high output values may be required for larger distortion.
Opacity – A texture for the outline opacity.
These controls specify which objects will be affected by the VRayToon atmospheric. Using these options, you can achieve different outlines for different objects in the scene. To do this, create several VRayToon atmospherics and include different sets of objects in each.
The Objects/Layers dropdown menu switches the Include/Exclude list between selecting objects and layers.
An object can be explicitly excluded from VRayToon by unchecking the VRayToon outlines checkbox that is located in the V-Ray Properties of each object.