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Here are some of the Key Features you will find in the VRscans Scans workflow.

 

 


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Online licensing supportadjust Adjust seats without the need of a USB dongle. 

 

 





Adjust UV tiling –

adjust

Adjust the scale of the texture tiling

by interactively clicking on

in the viewport to fit it to the object's mesh

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scale. 

 

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Filter the color – tint Tint the color of the original scanned surface to suit your scene's needs by adjusting the Filter color on the scanned material node

 

 

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Paint on top of color

change

Change the color of the material without loosing the underline texture or affecting the reflection color.

 

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Paint on top with texturenot Not just color but a combination of custom textures can be used to substitute the original material texture.

 

 

 





Index of Refraction –

scanned

Scanned materials with a clear coat layer, like car paint,  also have an accurate IOR value that is obtained from the scanning process for the surface.

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Adjustable surface Clear Coat bump – the The VRscan process stores a built-in bump map for the clear coat Clear Coat layer of the scanned material that can be controlled for the needs of the scene.




Volumetric Translucency support – Scans materials can capture translucency in volumetric materials with varying thickness.

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GPU Support  Scans are compatible with V-Ray GPU for increased performance and flexibility.




Render Elements – Scans support separation into several render elements: clear coat reflections, direct light, indirect lighting by spawned rays, opacity and received caustics stored. 

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Triplanar Mapping – Scans materials can be applied by proprietary triplanar mapping, which removes the need for explicit UV mapping. 




Bump and Parallax Control – Adjustable surface bump and displacement amount.

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V-Ray Version Required Info – Display of the required V-Ray version for the material to be rendered correctly.