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This page provides an overview of the V-Ray Geometry nodes.

 

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Overview

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V-Ray for Nuke provides several nodes for loading and modifying geometry and makes use of two specific file types: .vrmesh and .vrscene.

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On the other hand, .vrscene files contain information on all the geometry, lights, and shaders in a scene for easy importing, exporting, and rendering between V-Ray applications such as V-Ray Standalone. They can be loaded into Nuke with the help of the VRayVRScene node.

 

 


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UI Path: ||Toolbar|| > V-Ray menu icon > Geometry


 

 



Geometry Nodes

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Fancy Bullets
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  • VRayClipper - A geometric primitive that can be used to clip away parts of the scene with a simple plane or defined mesh object.
  • VRayDisplacement - Allows geometry to be subdivided during render time as well as displacement mapping on objects.
  • VRayPlane - Creates a procedural infinite plane in the scene.
  • VRayProxy - Allows geometry from an external mesh to be imported at render time only. The geometry is not actually present in the scene and does not take any resources.
  • VRayVRScene - Loads a previously saved .vrscene file for rendering inside of V-Ray for Nuke.
  • VRayVRSceneGeometry - Loads a previously saved .vrscene file and extracts geometry nodes for rendering inside of V-Ray for Nuke.