Versions Compared

Key

  • This line was added.
  • This line was removed.
  • Formatting was changed.

...

Default Color – Specifies a default color for polygons with no valid UVs. In case the map is not tiles, the default color will be used outside the texture borders.

 

...

Use 3D Mapping – Enables or disables 3D mapping for the procedural texture. Note that his mode is not supported yet by the Hybrid (CUDA) engine. When this option is enabled, all Texture Placement parameters are ignored.

 

Multipliers

...

 

 

 

Mode – Specifies the multiplication mode of the colors. 

...