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Bump Normals and World Positions Render Elements are is useful for changing the appearance of lighting in a scene in a composite without the need for re-rendering. The example below is a lighting workflow that is used at a composite level to change the lighting in the scene. Note that it does not create any extra shadowing or GI. While the Bump Normal Render Element provides information about how lights will affect each surface; the Point Position element passes the spacial location of each pixel. When used together it allows lights added in composite to react on the pixels as if they were the surface of the model.

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