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This page provides information on Cameras and Camera Settings in V-Ray for Unreal.
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Overview
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The exposure and color corrections do not work as a global PostProcess volume and are individual per camera. To see the changes you make to |
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the VRayPhysicalCamera's settings in the viewport you have to look through the camera itself. |
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For maximum visual parity between the viewport and the render, it is strongly recommended to disable some of Unreal's post processing and lighting components.
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||Content Browser|| > VRayForUnreal > Content > BP > Actors > VRayPhysicalCamera
VRayPhysicalCamera Blueprint
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Camera Settings
The VRayPhysicalCamera is based on the Unreal Camera, therefore all features are present and accessible but only some are supported in the current version
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For the VRayForUnreal folder to be visible, you first need to enable Show Engine Content and Show Plugin Content in the View Options of the Content Browser.
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Camera Settings
When rendering with V-Ray the following parameters are supported:
Current Camera Settings
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VRay Physical Camera Settings
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Color Mapping
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Examples
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Film Speed(ISO)(Shutter Speed=100; F-number=1.4; White Balance= (1,1,1) )
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Shutter Speed ^-1
(Film Speed(ISO)=100; F-number=1.4; White Balance= (1,1,1) )
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Shutter Speed = 50 |
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Aperture F-number vs Shutter Speed vs ISO
Cheat Sheet
The main options that control the brightness of a V-Ray Physical camera are Aperture F-number, Shutter Speed and ISO. They affect each other and you need to balance them according to your scene. Keep in mind that these settings do not correspond to those of a real-life camera. They apply only to the V-Ray Physical camera.
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Examples
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