Page History
This page provides details on the Environment settings in V-Ray for Unreal.
Floatingpagetoc |
---|
Overview
...
The VRaySettingsEnvironment blueprint is where you can specify a color and a texture map to be used for background in the viewport and also a color and a texture map to be used during GI and reflection/refraction calculations at render time.
UI Path
||Modes Tab|| > Search Classes > VRaySettingsEnvironment
||Content Browser|| > VRayForUnreal > Content > BP > Actors > VRaySettingsEnvironment
...
...
Section | |||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
UI Text Box |
||Modes Tab|| > V-Ray Assets > VRaySettingsEnvironment
|
VRay Environment Settings
...
Section | |||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Misc
...
Section | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|