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This page provides details on the Environment settings in V-Ray for Unreal.

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Overview

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The VRaySettingsEnvironment blueprint is where you can specify a color and a texture map to be used for background in the viewport and also a color and a texture map to be used during GI and reflection/refraction calculations at render time.




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 The VRaySettingsEnvironment Blueprint Actor is accessible through Modes > V-Ray Assets > VRaySettingsEnvironment

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. Select the Blueprint and drag and drop it in the level.

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||Modes Tab|| > V-Ray Assets VRaySettingsEnvironment

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||Content Browser|| > VRayForUnreal > Content > BP > Actors > VRaySettingsEnvironment

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For the VRayForUnreal folder to be visible, you first need to enable Show Engine Content and Show Plugin Content in the View Options of the Content Browser.

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When creating VRaySettingsEnvironment in Unreal make sure its location is set to 0,0,0; rotation is set to 0,0,0 and scale is set to 1,1,1. You can create multiple VRaySettingsEnvironment actors in the level but you have to specify in the Environment slot of V-Ray Settings tab which one should be used at render time.

 


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VRay Environment Settings

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Override Background - Turns on and off the background override.

Background Color - Specifies the environment background color.

Background Texture - Lets you choose an environment background texture that will be visible in the viewport. Note that if present, the texture overrides the specified Background Color.

Override GI - Turns on and off the GI override (No effect in viewport).

GI Color - Specifies the environment (skylight) color (No effect in viewport).

GI Texture - Lets you choose a GI environment texture. Note that if present, the texture overrides the specified GI (No effect in viewport).

Override Reflection - Turns on and off the reflection override (No effect in viewport).

Reflection Color - Specifies the environment color for reflections (No effect in viewport).

Reflection Texture - Lets you choose an environment texture for reflections. Note that if present, the texture overrides the specified Reflection Color (No effect in viewport).

Override Refraction - Turns on and off the refraction override (No effect in viewport).

Refraction Color - Specifies the environment color for refractions (No effect in viewport).

Refraction Texture - Lets you choose an environment texture for refractions. Note that if present, the texture overrides the specified Refraction Color (No effect in viewport).

 

 



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Only the input for Background Color and Background Texture will be represented in the viewport. All other inputs will be applied at render time.

 
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Misc

 

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Preview Scale - Specifies the sorting priority of the SkySphere in the viewport. Values smaller than 1 will make the SkySphere render in front of other Actors that use Environment Spheres (e.g. VRayLightDome)

 
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