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Max depth – The number of times a ray can be reflected.

 

Common Uses

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VRayFlakesMtl can be used, along with VRayBlendMtl, to create highly custom materials. In this case, a car paint is created when the VRayFlakesMtl is used as a coat material with a diffuse base material and glossy coat material.

 

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Blend material node setup. A diffuse VRayMtl is the Base Material, the VRayFlakesMtl is assigned to Coat Material 0,
and a clear coat (clear glossy VRayMtl) is assigned to Coat Material 1. 

 

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Base Material only

 

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Base Material with VRayFlakesMtl added

 

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Base Material, VRayFlakes, and clear coat applied

 

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Notes

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Fancy Bullets
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  • The VRayFlakesMtl material needs to pre-calculate several textures related to the flakes. Depending on the Flake map size parameter, this may take a few seconds. When using the swatch preview, this may lead to slight delays between changing a parameter and the update of the material swatch.
  • The hero image seen in the Overview on this page was rendered with the "Cast Shadows" option Disabled the outer cube geometry object.
  • This material is typically used as part of a Blend Material layer and not rendered separately as seen in the hero image from the Overview above.

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