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These tutorials explain how to prepare a scene for rendering under different circumstances.


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V-Ray settings that work well for still images.

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How to render only certain objects.

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Permanently "bake" the scene lighting into textures so no lighting is needed for the final rendering, making it render faster.

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Import a texture from Mudbox for use in 3ds Max with V-Ray.

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These tutorials directly address the rendering process for various scenarios.

 

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Tutorial for rendering a Static Scene From Multiple Views with the the irradiance map.

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In this tutorial, we will render a walk-through animation of a static scene, where nothing but the camera moves. We will use global illumination to light the scene.

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The photon map is more or less obsolete; the light cache is the preferred method for rendering with V-Ray.

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Rendering an Interior Scene

This tutorial covers global illumination settings for rendering an interior scene.

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Alternative method for computing the final image with V-Ray called progressive path tracing.

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Rendering of refractive surface interfaces with V-Ray. A typical example of this is the rendering of a liquid in a glass container.

 

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Rendering

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These tutorials directly address the rendering process for various scenarios.

 

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In this tutorial, we will render an animation with moving objects and GI with V-Ray.

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Animation capabilities offered by the GI solutions in V-Ray, specifically the light cache and the irradiance map.

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Rendering very large images can be memory intensive as very large resolutions require more memory to be added to the scene's own memory needs.

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This tutorial explains how to render vector displacement using object-space PTex textures. In this particular case the object is sculpted in Mudbox and the PTex texture was also exported from there.

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V-Ray RT can be setup to view active renders through VR headsets such as the Oculus Rift or HTC Vive.

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This tutorial will cover the standard setup for using the VRayHairInfoTex texture node to add variation to a hair system out of Ornatrix.

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This page provides a tutorial for using the V-Ray MDL Material to render Substance Designer MDL outputs.

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Resumable rendering is the ability to have incomplete renders resume where they left off from the previous session.

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This page provides a tutorial for using VRayStochasticFlakesMtl for creating a car paint.

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This tutorial explains how to use the VRayStochasticFlakesMtl for creating a glittering snow material.

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This page provides a tutorial for exporting Open VDBs from Houdini and rendering them in 3ds Max using V-Ray.

 

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