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This group allows you to override the 3ds Max Environment settings when reflections and refractions are calculated. Note that you can also override the reflection/refraction environment on a per material basis (see VRayMtl ) or a per map basis (see VRayMap ). If you do not enable the Refraction override, this group of controls affects both reflections and refractions. If you enable the Refraction override, then this group affects only reflections.

On – With this option turned on V-Ray will use uses the specified Color and Texture during reflection/refraction calculations.

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This group allows the user to override the environment for refraction rays only. When this override is disabled, V-Ray will use uses the environment specified in the Reflection/refraction group when calculating refractions.

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This group allows you to control the appearance of matte objects in reflections/refractions. Available for V-Ray Adv only.

On – When enabled, V-Ray will use uses the specified Color and Texture during reflection/refraction calculations.

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