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 OriginalResultNotes
Standard MaterialsStandardVRayMtl 
RaytraceVRayMtl 
ArchitecturalVRayMtl

If there is luminance, wraps the material into a VRayBlendMtl and adds a VRayLightMtl on top of it.

If there is translucency, wraps the material into a VRay2SidedMtl.

BlendVRayBlendMtl 
ShellacVRayBlendMtl 
DoubleSidedVRay2SidedMtl 
Corona MaterialsCoronaHairMtlVRayHairMtl2VRayHairNextMtl 
CoronaMtlVRayMtl 
CoronaLayeredMtlVRayBlendMtl 
CoronaLightMtlVRayLightMtl 
CoronaRaySwitchMtlVRayOverrideMtl 
CoronaSkinMtlVRayALSurfaceMtl 
CoronaPortalMtlVRayMtl 
CoronaVolumeMtlVRayScatterVolumeIf there is emission distance, wraps the material into a VRayBlendMtl and adds a VRayLightMtl on top of it.
CoronaShadowCatcherMtlVRayMtlWrapper with VRayMtl as the base material 

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Scene Nodes

OriginalResultNotes
Lights




 

 

PhotometricUniform SphericalVRayLight 
Uniform DiffuseVRayLight 
Photometric WebVRayIES 
environmentMapmr_Physical_SkyVRaySky 
helpers:DaylightAssemblyHeadmr_SunVRaySun 
ShadowsAll shadow types
(except shadow maps)
VRayShadow 
Corona

CoronaLightVRayLight 
CoronaSunVRaySun 
3ds MaxLightMeterVRayLightMeter 
Lighting Analysis Image OverlayVRayLightingAnalysis 

Cameras

FreecameraVRayPhysicalCamera / PhysicalCameras can be converted to Max Physical cameras with 3ds Max 2016 and later versions.
TargetcameraVRayPhysicalCamera / Physical
ProxyCorona Proxy (CProxy)VRayProxy 
Analysis tools

 
LightMeterVRayLightMeter 
Lighting Analysis Image OverlayVRayLightingAnalysis