Page History
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Original | Result | Notes | |
Standard Materials | Standard | VRayMtl | |
Raytrace | VRayMtl | ||
Architectural | VRayMtl | If there is luminance, wraps the material into a VRayBlendMtl and adds a VRayLightMtl on top of it. If there is translucency, wraps the material into a VRay2SidedMtl. | |
Blend | VRayBlendMtl | ||
Shellac | VRayBlendMtl | ||
DoubleSided | VRay2SidedMtl | ||
Corona Materials | CoronaHairMtl | VRayHairMtl2VRayHairNextMtl | |
CoronaMtl | VRayMtl | ||
CoronaLayeredMtl | VRayBlendMtl | ||
CoronaLightMtl | VRayLightMtl | ||
CoronaRaySwitchMtl | VRayOverrideMtl | ||
CoronaSkinMtl | VRayALSurfaceMtl | ||
CoronaPortalMtl | VRayMtl | ||
CoronaVolumeMtl | VRayScatterVolume | If there is emission distance, wraps the material into a VRayBlendMtl and adds a VRayLightMtl on top of it. | |
CoronaShadowCatcherMtl | VRayMtlWrapper with VRayMtl as the base material |
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Scene Nodes
Original | Result | Notes | ||
Lights
| Photometric | Uniform Spherical | VRayLight | |
Uniform Diffuse | VRayLight | |||
Photometric Web | VRayIES | |||
environmentMap | mr_Physical_Sky | VRaySky | ||
helpers:DaylightAssemblyHead | mr_Sun | VRaySun | ||
Shadows | All shadow types (except shadow maps) | VRayShadow | ||
Corona | CoronaLight | VRayLight | ||
CoronaSun | VRaySun | |||
3ds Max | LightMeter | VRayLightMeter | ||
Lighting Analysis Image Overlay | VRayLightingAnalysis | |||
Cameras | Freecamera | VRayPhysicalCamera / Physical | Cameras can be converted to Max Physical cameras with 3ds Max 2016 and later versions. | |
Targetcamera | VRayPhysicalCamera / Physical | |||
Proxy | Corona Proxy (CProxy) | VRayProxy | ||
Analysis tools | LightMeter | VRayLightMeter | ||
Lighting Analysis Image Overlay | VRayLightingAnalysis |