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This page provides a tutorial for using the V-Ray MDL Material to render Substance Designer MDL outputs.

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Resumable rendering is the ability to have incomplete renders resume where they left off from the previous session.

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This tutorial covers working with basic translucency in a standard V-Ray Material to create stylized gummy bears of various colors.

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This page provides a tutorial for using VRayStochasticFlakesMtl for creating a car paint.

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This tutorial explains how to use the VRayStochasticFlakesMtl for creating a glittering snow material.

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This tutorial walks you through the steps of creating a shadow catcher.

 

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This page provides a tutorial for exporting Open VDBs from Houdini and rendering them in 3ds Max using V-Ray.

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