|Table of Contents|
Color Base – Specifies the main color of the marble. All parameters in this section can have a texture map assigned to their channel, as long as the checkbox is enabled.
Color Vein – Specifies the color of the marble's veins
Vein Width – Controls the thickness of the marble veins.
Diffusion – Controls the amount of blur applied to the veins.
Contrast – Controls the contrast.
Amplitude – Controls the amount of distortion in the marbles vein's. A value of 0 will make these a straight line.
Ratio – Controls the amplitude ratio between two consecutive levels of the fractal noise. A value of 0 will make only the first noise level affect the result, and a value of 1 will make all noise levels affect the result with the same weight.
Ripples – Controls the distortion of the marble's veins non-uniformly.
Depth Min – Minimum level of the fractal noise.
Depth Max – Maximum level of the fractal noise.
Invert Texture – Inverts the RGB texture values.
Alpha from Intensity – Uses the texture RGB intensity/luminance as alpha channel.
Color Gain – Corrects the color of the texture by multiplying the the RGB color values specified here with the RGB color values of the texture. When a texture is selected, it overrides the color as long as the texture checkbox is enabled.
Color Offset – Corrects the color of the texture by adding the RGB color values specified here to the RGB color values of the texture. When a texture is selected, it overrides the color as long as the texture checkbox is enabled.
Default Color – Specifies a default color for polygons with no valid UVs. In case the map is not tiles, the default color will be used outside the texture borders.
Use 3D Mapping – Enables or disables 3D mapping for the procedural texture. Note that his mode is not supported yet by the Hybrid (CUDA) engine.
Mode – Specifies the multiplication mode of the colors.
Multiplier – Multiplies the RGB numbers for each pixel of the top layer with the RGB number of the corresponding pixel from the bottom layer. The result is a darker picture.
Blend Amount– Takes each pixel from the top layer if present. Otherwise the bottom layer is used.
Color Base – Controls the intensity of the marble Base Color.
Color Vein – Controls the intensity of the marble Vein Color.