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Recreating materials from the real world in 3D software can be a painstaking process, especially if they exhibit complex behaviors under certain lighting conditions. VRscans solves this issue by capturing photorealistic, tileable materials with an unmatched level of quality and accuracy. VRscans can be used by anyone who wants to bring new levels of realism to their imagery and animation, from freelance artists to large studios. At the moment, it works with V-Ray for 3ds Max, V-Ray for Maya, V-Ray for SketchUp and V-Ray for SketchUpRhino.

 


How are VRscans materials different?

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A proprietary software tool compiles the image data into a seamlessly tileable .vrscan material file. This file can be read by V-Ray for 3ds Max, V-Ray for Maya,V-Ray for SketchUp and V-Ray for SketchUp Rhino in the same way as traditional V-Ray materials.

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Not at the moment, but we are working on this functionality. The next V-Ray for 3ds Max, V-Ray for Maya, V-Ray for SketchUp and V-Ray for SketchUp Rhino releases should support a base set of render elements.

 

What kind of materials can be scanned?

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The VRscans plugin is the part of V-Ray (versions 3.5 and above) which provides the UI for importing, modifying, and using the VRscans materials in V-Ray for 3ds Max, V-Ray for Maya, V-Ray for SketchUp and V-Ray for SketchUpRhino. There is no additional installation required. When a user purchases a VRscans Plugin license, they receive the license file updates for their dongle, or their licenses are added to their Online Licensing account. After restarting Max, Maya, SketchUp or SketchUpRhino, the user should be able to see the interface for the VRscans materials within the V-Ray Material/Asset Editor.

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To continue using the VRscans materials and the VRscans Library, the user will have to maintain their subscription on an annual basis. 

What is the VRscans Library?

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