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This page provides details on the V-Ray Toon Render Element.

 

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Overview 

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The V-Ray Toon Render Element renders the entire scene with the  V-Ray Toon rendering effect and contains a mask for the toon outlines, although the toon color is not present in it. It also supports opacity set from the toon effect, presenting it as grayed outlines.

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UI Path

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||Render Settings window|| > Render Elements tab > Toon

 

Attributes

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The parameters for this render element appear in the Attribute Editor under Extra V-Ray Attributes.

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For the toon effect to be visible in the V-Ray Toon Render Element, the V-Ray Toon Rendering Effect must be present and active.

Common Uses

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The V-Ray Toon Render Element is useful for changing the appearance of a render in a compositing or image editing application. The vrayRE_Toon pass holds a mask for the toon outlines (the toon color is not present in it).
It has an option to invert its output so instead of white lines on a black background, we can get the opposite. It also supports opacity set from the toon effect.

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V-Ray Toon Render Element with Do Reflection/Refraction enabled on the V-Ray Toon node(s)

 

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Simple Brightness/Contrast corrections added to pass seen on the left

 

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Basic composite of Toon pass with color corrections over vrayRE_Diffuse pass

 

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Notes

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  • For the toon effect to be visible in the V-Ray Toon Render Element, the VRayToon node must be present and active.
  • When the Do reflections/refractions option is enabled for the V-Ray Toon node, then in order for all reflected and refracted toon lines to be present in the render element, you need to set the V-Ray materials' reflection and refraction to Affect All channels. Lights must also be turned on within the scene or no reflections/refractions will be present in the render.

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