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Recreating materials from the real world in 3D software can be a painstaking process, especially if they exhibit complex behaviors under certain lighting conditions. VRscans solves this issue by capturing photorealistic, tileable materials with an unmatched level of quality and accuracy. VRscans can be used by anyone who wants to bring new levels of realism to their imagery and animation, from freelance artists to large studios. At the moment, it works with V-Ray for 3ds Max, V-Ray for Maya, V-Ray for SketchUp, V-Ray for Rhino and V-Ray for RhinoRevit (within limitations).


How are VRscans materials different?

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A proprietary software tool compiles the image data into a seamlessly tileable .vrscan material file. This file can be read by V-Ray for 3ds Max, V-Ray for Maya,V-Ray for SketchUp, V-Ray for Rhino and V-Ray for Rhino Revit (within limitations) in the same way as traditional V-Ray materials.

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Do VRscans materials support render elements?

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Not at the moment, but we are working on this functionality. The next V-Ray NEXT supports some Render Elements. For a list of supported Render Elements in V-Ray NEXT for 3ds Max, V-Ray for Maya, V-Ray for SketchUp and V-Ray for Rhino releases should support a base set of render elements.follow the link.

 

What kind of materials can be scanned?

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