|Table of Contents|
Color Cells – Controls the color of the cells. All parameters in this section can use a a texture map, as long as the checkbox is enabled.
Color Creases – Controls the color of the creases.
Size – Controls the size of the procedural texture.
Density – Controls how how close cells are placed next to each other.
Threshold – Controls the transition between the Cell Color and Crease Color.
Spottiness – Controls how circular the cells appear.
Randomness – Controls how randomly the cells will look in relation to each other.
Defined Creases – Enables and disables creases.
Invert Texture – Inverts the RGB texture values.
Alpha from Intensity – Uses the texture RGB intensity/luminance as alpha channel.
Color Gain – Corrects the color of the texture by multiplying the the RGB color values specified here with the RGB color values of the texture. A texture map can be assigned here.
Color Offset – Corrects the color of the texture by adding the RGB color values specified here to the RGB color values of the texture. A texture map can be assigned here.
Default Color – Specifies a default color for polygons with no valid UVs. In case the map is not tiles, the default color will be used outside the texture borders.
Mode – Specifies the multiplication mode of the colors.
Multiplier – Multiplies the RGB numbers for each pixel of the top layer with the RGB number of the corresponding pixel from the bottom layer. The result is a darker picture.
Blend Amount– Takes each pixel from the top layer if present. Otherwise the bottom layer is used.
Color Cells – Blends between the Color Cells and a texture, if specified.
Color Creases – Blends between the Color Creases and a texture, if specified.