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This page gives an overview of the Global Illumination render element and explains how it is used in compositing.

 


Overview

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The Global Illumination Render Element is a color image that stores indirect lighting information coming from reflected diffuse light in a scene (without direct light and reflection contributions) when Global Illumination is enabled in Render Settings. This element may be used directly in Back to Beauty compositing and adjusted for brightness and color to control the final image easily.

For even more control of indirect illumination without re-rendering the scene, the Global Illumination render element may be re-assembled by multiplying the Raw Global Illumination Render Element by the Diffuse Render Element:

Raw GI x Diffuse = GI

 
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Attributes

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UI Path

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The parameters for this render element appear in

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the V-Ray RenderChannelColor

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 render channels node.

 

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Denoise  Enables the render element's denoising, provided the Denoiser render element is present.

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Deep Output – Specifies whether to include this render element in deep images.

Color Mapping – When enabled, the Color Mapping options in the render settings are applied to the current render channel.

Consider For AA – When enabled, anti-aliasing

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is used where possible.

Filtering

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 – Applies the image filter to this channel. Image filter settings are in

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the Image

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 Sampler tab

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 of the Sampler tab

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 of the

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V-Ray

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 Renderer node.

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Denoise – Enables the render element's denoising, provided the V-Ray Denoiser render element is present.

Derive Raw Channels

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 – Generates data in the raw channels by combining the respective color and the filter color channels.

VFB Color Corrections

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 – Applies the post render color adjustments made from the VFB.

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Common Uses

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The The Global Illumination Render Element is  is useful for changing the appearance of Indirect lighting after rendering , using in a compositing or image editing software. Below are a couple of examples of its use.

 

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Global Illumination Render Element

 

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Original Beauty Composite

 

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Brightened GI

 

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Tinted and Brightened GI

 

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See below how a scene looks before and after compositing.


Before after
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Compositing Formula

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Raw GI x Diffuse = GI

 

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