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Color/Texture HDR – Specifies the color of the light. When using photometric units, this color is normalized so that only the color hue is used, whereas the light intensity is determined by the light Intensity. Specifies an HDRI or texture file for the V-Ray Dome Light, and enables or disables it. The texture intensity is also affected by the Intensity of the light.

UI Text Box

Textures attached to the Color/Texture HDR slot are controlled only by the Texture Resolution parameter and ignore the GPU Texture mode.

Intensity – Specifies the strength of the light.