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In this short example, a .vrscene file, containing a number of .vrmesh trees, is loaded.

You can preview each proxy in the StaticMesh Editor, but it is only a representation and the full geometry is revealed only when you render.

Using the Paint method, you can select a .vrmesh to scatter with around the scene.

Render to see the final result.

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Bake Use

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Normally, a proxy is not baked during a bake light process.

However, it is possible to import a proxy and bake it with a light map, provided the mesh has correct UV mapping.

Select the proxy and go to Static Mesh > Import Settings rollout. Press the Reset to Default button, which converts the proxy to a static mesh. The static mesh can now be baked.

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