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This page gives information about the Lighting Render Element.

 

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Overview


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The Lighting Render Element stores direct lighting information from lights in the scene, and materials as lit by the lighting. This render element can be used to brighten, lessen, or tint the direct lighting in a composite.

The VRayLighting render element is the same as VRayRawLighting multiplied by VrayDiffuseFilter. VRayLighting is provided as a convenience to the compositor.

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UI Path


 

||Render Setup window|| > Render Elements tab > Add button > VRayLighting


 

Parameters


This render element is enabled through the Render Elements tab of the Render Setup window in 3ds Max and displays its parameters in a rollout at the bottom of the window:

 

 



vrayVFB – When enabled, the render element appears in the V-Ray Virtual Frame Buffer.

deep output – Specifies whether to include this render element in deep images.

color mapping – Applies the color mapping options specified in the Color mapping rollout of the V-Ray tab in the Render Setup window to this render element. This option is enabled by default.

multiplier – Sets the overall intensity of the render element, where 1.0 is the standard multiplier.

denoise –  Specifies whether to denoise this render element.


 


 

Common Uses


 The Lighting Render Element is useful for changing the appearance of direct illumination after rendering in a compositing or image editing application. Below are a couple of examples of possible uses.


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Lighting Render Element

 

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Original Beauty Composite

 

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Brightened Lights

 

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Tinted Lights

 

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Compositing Formula


VRayRawLighting x VrayDiffuseFilter = VRayLighting