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This page contains information about the V-Ray Splat Texture.

 

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Overview

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The V-Ray Splat Texture is a procedural texture that mimics a splatter effect similar to the way paint can splatter onto a surface. Both of the two colors channels can be connected to texture maps.

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UI Paths

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||mat Network|| > V-Ray> Texture > V-Ray Splat

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||shop Network|| >

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V-Ray Material > V-Ray> Texture > V-Ray Splat

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Node

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The TexSplat node provides inputs for controlling various texture properties. They correspond to parameters in the section below.

 

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Settings

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Color 1 – Controls the color of the main surface.

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