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Density texture – This map is a multiplier for the strand density. Black portions of the map correspond to zero density (effectively no fur will be generated in these areas), and white represents the normal strand density, as specified by the distribution parameters. Note that the alpha output of the texture is used, so you may need to enable its Alpha Is Luminance option.


Notes

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Fancy Bullets
typecircle
  • VRayFur does not follow smoothed geometry, when Smooth mesh preview or V-Ray Subdivision is used. Instead, use the OpenSubdiv Extra Attribute while rendering, but note that the result is not visible in the viewport.