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The list of render channels that are supported by V-Ray can be found on the  List of Supported Render Channels page. All render channels support native V-Ray materials.

 

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UI Path

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||out Network|| > V-Ray Render Elements node > V-Ray > Render Channel >Channel 

 

Notes

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  • V-Ray always anti-aliases with respect to the RGB Color channel. Therefore, other channels may appear jagged or noisy in areas where V-Ray has placed fewer samples.
  • Render channels will render in Distributed Rendering mode.
  • Render channels require additional storage when rendering and thus increase the amount of RAM used during rendering. When rendering to the V-Ray VFB, you can reduce this by rendering directly to a .vrimg file on disk and not storing the final image in memory.
  • Render channels may slow down the final image rendering a little bit, depending on the number of elements that are selected. They have no effect on GI/reflection, etc. calculations.

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