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  • V-Ray Volume Grid Cache – Reads and visualizes volumetric cache data (.aur, .vdb. and .f3d). Contains controls related to how volumetric geometry is loaded during rendering.
  • VolumeGrid Shader – Controls the rendering and shading properties for the volumetric cache. In addition to volumetric rendering, this node provides options for isosurface rendering and meshing.

This two-node setup allows users to export native Houdini volumes and render them with V-Ray using the V-Ray Volume Grid.

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