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Liquid - affects the Liquid particles in a Liquid simulation.
Splashes - affects the Splash particles in a Liquid simulation.
Foam - affects the Foam particles in a Liquid simulation.
Mist - affects the Mist particles in a Liquid simulation.
Air 
- affects the space in a Liquid simulation where there are no Liquid particles, when Simulate Air Effects is enabled in the Dynamics rollout. All particles such as Foam, Splash or Mist outside the liquid volume will be influenced.
Temperature - affects the voxels in a Fire/Smoke simulation where the Temperature is different than the default 300 Kelvins. The higher the temperature above 300 or the lower it is below 300, the stronger the effect of the force would be. Check You can find out more about Phoenix Grid Channel Ranges here.
Smoke - affects the voxels in a Fire/Smoke simulation where there is Smoke. The denser the smoke, the stronger the effect of the force would be.
Fuel - affects the voxels in a Fire/Smoke simulation where there is Fuel. The denser the fuel, the stronger the effect of the force would be.

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