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V-Ray Curvature

Samples the underlying mesh for curves.

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V-Ray Dirt

Simulates dirt in crevices and can produce ambient occlusion maps.

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V-Ray Distance

Returns a different color based on a point's distance to a specified object.

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V-Ray Edges

Creates a wire frame effect.

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-Ray Falloff
Produces a grayscale map based on angular falloff.

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-Ray Fresnel
Blends two maps based on the angle of view and an index of refraction.

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V-Ray Hair Variation

Used to vary shading properties along hair strands.

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V-Ray Layered

Merges or composites textures using blend modes or texture masks.

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V-Ray Multi Sub

Distributes multiple textures to different objects based on IDs or randomization.

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V-Ray PTex

Allows PTex textures to be used with V-Ray.

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V-Ray Ray Switch

Enables different textures to be used when viewed through Shadows, GI, Reflections, and Refractions.

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V-Ray Softbox

Can be used with V-Ray Area Lights to create soft box illumination.

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V-Ray Triplanar

Enables quick assignment of 2D textures on object lacking suitable UV coordinates.

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