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Here are some of the Key Features you will find in the VRscans workflow.

 

 

Online licensing supportadjust Adjust seats without the need of a USB dongle.

 

 


 

Adjust UV tiling – adjust Adjust the scale of the texture tiling by interactively clicking on the in the viewport to fit it to the object's mesh scale. 

 


 

Filter the color – tint Tint the color of the original scanned surface to suit your scene's needs by adjusting the Filter color on the scanned material node

 


 

 

Paint on top of colorchange Change the color of the material without loosing the underline texture or affecting the reflection color.

 

 


 

 

Paint on top with texturenot Not just color but a combination of custom textures can be used to substitute the original material texture.

 

 


 

Index of Refraction – scanned Scanned materials with a clear coat layer, like car paint,  also have an accurate IOR value that is obtained from the scanning process for the surface.

 


 

Adjustable surface Clear Coat bump – the The VRscan process stores a built-in bump map for the clear coat Clear Coat layer of the scanned material that can be controlled for the needs of the scene.


 

Volumetric Translucency support – VRscans materials can now capture translucency in volumetric materials with varying thickness.

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GPU Support  VRscans are now compatible with V-Ray GPU for increased performance and flexibility.


 

Render Elements – VRscans support separation into several render elements: clear coat reflections, direct light, indirect lighting by spawned rays, opacity and received caustics stored. 

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Triplanar Mapping – VRscans materials can now be applied by proprietary triplanar mapping, which removes the need for explicit UV mapping. 


 

Bump and Parallax Control – Adjustable surface bump and displacement amount. 

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V-Ray Version Required Info – Display of the required V-Ray version for the material to be rendered correctly.