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Recreating materials from the real world in 3D software can be a painstaking process, especially if they exhibit complex behaviors under certain lighting conditions. VRscans solves this issue by capturing photorealistic, tileable materials with an unmatched level of quality and accuracy. VRscans can be used by anyone who wants to bring new levels of realism to their imagery and animation, from freelance artists to large studios. At the moment, it works with V-Ray for 3ds Max, V-Ray for Maya, V-Ray for SketchUp, V-Ray for Rhino and V-Ray for Revit (within limitations).

 


How are VRscans materials different?

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V-Ray NEXT supports some Render Elements. For a list of supported Render Elements in V-Ray NEXT for 3ds Max, follow the link.

 

What kind of materials can be scanned?

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To continue using the VRscans materials and the VRscans Library, the user will have to maintain their subscription on an annual basis.

 

What is the VRscans Library?

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