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The V-Ray DarkTree Material enables procedural DarkTree shaders to be rendered with V-Ray. For more information on DarkTree shaders, please visit http://www.darksim.com/.
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UI Path: ||Material Editor window|| > Material/Map Browser > Materials > V-Ray > VRaySimbiontMtl

 

Parameters

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DarkTree shader  – Specifies the DarkTree shader file to load. Currently supports only .dsts files.  

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glossy subdivs – Controls the quality of glossy reflections. Lower values will render faster, but the result will be more noisy. Higher values take longer, but produce smoother results. Note that this parameter is available for changing only when Use local subdivs is enabled in the Global DMC Settings.

use luminosity – Allows the user to turn off the luminosity (self-illumination) component of a DarkTree shader. While this component is useful for a number of special-effect materials (like lava), it is not a good property for regular surface materials. For surfaces like stone, bricks, etc., this parameter should be turned off.

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