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The Bulge texture map is similar to the Grid texture but adds in the feature of acting as if the grid lines are constraining the texture and the texture is inflated from beneath it.  It is most often used as a bump map, but can also be used to simulate transparency as well.  When used as a bump map it gives an inflated look.

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Standard V-Ray Bulge applied to the V-Ray Material Diffuse Color Parameter mapped to UV space.


Parameters

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U Width Set Sets the thickness of the horizontal lines.

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