Versions Compared

Key

  • This line was added.
  • This line was removed.
  • Formatting was changed.

...

Use 3D Mapping – Enables or disables 3D mapping for the procedural texture. Note that his this mode is not supported yet by the Hybrid (CUDA) engine.

...

Multiplier – Multiplies the RGB numbers for each pixel of the top layer with the RGB number of the corresponding pixel from the bottom layer. The result is a darker picture. 
Blend Amount  Takes Amount –Takes each pixel from the top layer if present. Otherwise the bottom layer is used.

...