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FeatureV-Ray RT GPUAdditional Notes
Photon Emission

 
Shadow Bias
 
Cut-off threshold

 
Invisible
 
Affect diffuse
 
Affect specular
 
Affect reflections
 
Bumped normal check

 
Store with irradiance map

 
Subdivs
N/A
 
Area / Dome light specific  
Use texture
 

Texture resolution

 
Adaptive texture sampling
 
Area light specific  
Directional

 
Light Mesh
 Textures are not supported.
Dome light specific  
Dome Spherical
 
Point light specific  
Make spherical light
 
Spherical segments
 

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