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Point

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This roll-out is accessible when Mode is set to Points. When rendering in Point mode, changing the Image Output resolution from the Render Settings will affect the appearance of the particles rendered as points. This is due to the fact that points are treated as pixel-sized. If you double the resolution, make sure to double the Point Alpha and Point Radius settings as well.

 

 

Ignore Particle Size | ignoreSize – By default, the point shader calculates the alpha by considering the size of the particle and the distance to it. This option is used when the particle system contains particles that are too large and leave hard tracks with motion blur.

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